

During my short time with the game’s open beta, for example, I learned that the Nimbus, a Support with the capacity to switch from capable healing to a high DPS mid-ranger, is a great fit for me, but a poor fit for the game’s PvE segments. The lower stakes dinosaur warfare creates moments where you can test out if a particular suit fits your playstyle. The PvE combat doesn’t just feel good though, it also produces the opportunity to try out new suits in combat, before actually facing another player in PvP. Success in the PvE section will give players a headstart in the objective-driven PvP section, giving weight to the opening half of missions, while not undercutting the tension of the game’s PvP combat. In both segments, players control characters wearing powerful exosuits, each with their own unique weapons, abilities, and roles-which, in the public beta, could be swapped on the fly to respond to the game’s shifting objectives and the enemy’s team composition. Instead, the open beta foregrounded the game’s central PvEvP mode, Dino Survival, which feels as much like Overwatch as it does EDF.Įach game of Dino Survival is broken into two parts: first, an asymmetrical PvE race to defeat dinosaurs more quickly than the opposing team, and second, a single round of symmetrical, objective-focused PvP. The game, despite the many comparisons to cult-classic, giant bug shooter Earth Defense Force, is not primarily focused on co-operative play.

I do not, however, blame Capcom for burying the lede on the game’s actual structure, because trying to accurately and compellingly pitch Exoprimal in two minutes feels like an extremely difficult task.
